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Palia - Bloomin Bounties

  • Edit, Concept, Creative Lead, Staging: Gabe Philbin

  • Capture: Gabe Philbin, Sam Irwin, Jacey Robinson

  • Creative Assist: Jacey Robinson, Matthew Williamson, Sam Irwin

  • Music: Steffen Schmidt

  • Sound Mix: Eric Notar

I storyboarded and created a detailed shot list to share with the team to help capture as we were on a very tight deadline. The tentpole moment of the trailer is the housing progression sequence, which was created entirely in one Level Sequence within Unreal.

I created Housing Sub-levels with different rooms and decorations to show off the Housing Progression system in Palia and decor customization all within a single-take lateral tracking shot. Each room and scene loads/unloads in real time as the camera shifts around the house.

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